a8f841dad9
Previously the code was saving the mask as a VkShaderStageFlags but when allocating shareds it checked against pvr_stage_allocation. This causes problems as only the vertex bit matches the VkShaderStageFlagBits so the push constants utilized in fragment shaders weren't picked up properly. Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com> Reviewed-by: Frank Binns <frank.binns@imgtec.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22731>