Files
mesa/src
Eric Anholt a7e15a5086 v3d: Avoid assertion failures when removing end-of-shader instructions.
After generating VIR, we leave c->cursor pointing at the end of the
shader.  If the shader had dead code at the end (for example from preamble
instructions in a shader with no side effects), we would assertion fail
that we were leaving the cursor pointing at freed memory.  Since anything
following DCE should be setting up a new cursor anyway, just clear the
cursor at the start.
2018-12-14 17:48:01 -08:00
..
2018-11-20 09:09:22 -08:00
2018-02-16 16:56:34 -06:00
2018-10-19 16:50:26 +01:00