ecdab0dfea
It's generally frowned upon to have more than one H1 per document in HTML4. So let's put the text directly inside the header. This means we can drop the flex-based centering, which makes things a bit easier. We also need to change the padding to rem instead of em, because the em has now changed. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
87 lines
2.6 KiB
HTML
87 lines
2.6 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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The Mesa 3D Graphics Library
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 7.4.1 Release Notes / 18 April 2009</h1>
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<p>
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Mesa 7.4.1 is a stable development release fixing bugs since the 7.4 release.
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</p>
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<p>
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Mesa 7.4.1 implements the OpenGL 2.1 API, but the version reported by
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glGetString(GL_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 2.1.
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</p>
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<p>
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See the <a href="../install.html">Compiling/Installing page</a> for prerequisites
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for DRI hardware acceleration.
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</p>
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<h2>MD5 checksums</h2>
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<pre>
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0c3a72f3295a53a134c04bd7d209ea62 MesaLib-7.4.1.tar.gz
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423260578b653818ba66c2fcbde6d7ad MesaLib-7.4.1.tar.bz2
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84f78b154d4bd5c3ecc42eeff2e56676 MesaLib-7.4.1.zip
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aa0ad323e59d6d10ff33ac0dde462a60 MesaDemos-7.4.1.tar.gz
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1e169fb6abc2b45613f1c98a82dfe690 MesaDemos-7.4.1.tar.bz2
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294e42be2d74176596c994ec23322fcf MesaDemos-7.4.1.zip
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92373bfa48e7b68dddf356e86b0e5699 MesaGLUT-7.4.1.tar.gz
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336f3824b578b072211e0beecf4f04f4 MesaGLUT-7.4.1.tar.bz2
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20751388d8ef16b42d25d9e3d705d101 MesaGLUT-7.4.1.zip
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</pre>
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<h2>Bug fixes</h2>
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<ul>
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<li>Fixed a two-sided lighting bug in fixed-function-to-GPU code generation
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<li>Fixed some Darwin issues (Jeremy Huddleston)
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<li>Indexing the GLSL gl_EyePlane[] or gl_ObjectPlane[] arrays with a variable
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was broken, bug 20986
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<li>Fixed incorrect texture unit bias in TXB instruction
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<li>glTexParameter settings weren't always propogated to drivers
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<li>Assorted vertex/fragment program bug fixes
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<li>Fixed point rendering in software rasterizer
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<li>Fixed potential deadlock in object hash functions
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<li>Fix a couple bugs surrounding front-buffer rendering with DRI2, but this
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is not quite complete.
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<li>Fixed glPopAttrib() bug when restoring user clip planes
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</ul>
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<h2>Driver Status</h2>
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<pre>
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Driver Status
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---------------------- ----------------------
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DRI drivers varies with the driver
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XMesa/GLX (on Xlib) implements OpenGL 2.1
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OSMesa (off-screen) implements OpenGL 2.1
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Windows/Win32 implements OpenGL 2.1
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Glide (3dfx Voodoo1/2) implements OpenGL 1.3
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SVGA unsupported
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Wind River UGL unsupported
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DJGPP unsupported
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GGI unsupported
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BeOS unsupported
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Allegro unsupported
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D3D unsupported
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</pre>
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</div>
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</body>
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</html>
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