a6c6a4ad04
We don't use a base workgroup ID for BLOCS. It needs to be lowered, or else we'll assert fail when compiling the compute shader. (Note for stable: this patch doesn't fix a bug in4abdecce22specifically, but rather is a missing patch that needed to go along with the rest of MR 20068, on whichever branches it exists on.) Fixes:4abdecce22("iris: Lower load_base_workgroup_id to zero") Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20750>