Files
mesa/src
Timothy Arceri a6618afd27 glsl: stop adding pointers from shader_info to the cache
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-08-24 11:18:48 +10:00
..
2017-08-04 23:54:52 +01:00
2016-08-31 17:06:54 -07:00
2017-01-20 11:40:52 -08:00