Files
mesa/src
Lucas Stach a422ebc500 etnaviv: flush shader caches when UBO content is modified
Shader load/stores are cached by the shader L1 cache. As UBOs on etnaviv
are implemented as regular loads from the constant buffer, this cache
needs to be flushed whenever the content of a constant buffer is modified.

Fixes most of the currently failing dEQP-GLES3.functional.ubo.* on GC3000.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31527>
2024-10-08 10:32:16 +00:00
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