Files
mesa/src
Jonas Ådahl a3b6b2d305 wayland: Destroy frame callback when destroying surface
If a frame callback is not destroyed when destroying a surface, its
handler function will be invoked if the surface was destroyed after the
callback was requested but before it was invoked, causing a write on
free:ed memory.

This can happen if eglDestroySurface() is called shortly after
eglSwapBuffers().

Note: This is a candidate for stable branches.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2012-11-07 16:13:03 -05:00
..
2012-08-14 10:54:39 -07:00
2012-11-06 12:57:45 -08:00
2012-08-31 10:58:15 -07:00