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NIR is going to use exec_node/list without the C++ code, and may switch to a different linked list implementation in the future. GLSL is going to use ir_exec_node/list, which we want to keep private for GLSL, so that we can change it easily. Thus, it's better to fork the C++ version of list.h for Intel. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36425>