Files
mesa/src/compiler
Erik Faye-Lund a161cccd9b glsl: tolerate int16 loop counters
When lowering precision on integers from GLSL ES, we can end up with
16 bit integer loop counters. So let's tolerate this as well.

This was probably not caught earlier because most NIR drivers disable
GLSL-level loop-unrolling, and no non-NIR driver sets LowerPrecisionInt16
to true. This was discovered while trying to wire up int16 support for
Zink, which doesn't currently disable GLSL loop-unrolling.

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10125>
2021-04-10 09:01:54 +00:00
..
2021-04-10 09:01:54 +00:00
2021-04-10 09:01:54 +00:00