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Only use CCS_E to render to a texture that is CCS_E-compatible with the original texture's miptree (linear) format. This prevents render operations from writing data that can't be decoded with the original miptree format. On Gen10, with the new CCS_E-enabled formats handled, this enables the driver to pass the arb_texture_view-rendering-formats piglit test. v2. Add a TODO for texturing. (Jason) Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Nanley Chery <nanley.g.chery@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>