When a user defines a point size array and enables it, the point size value set via glPointSize should be ignored. To achieve this, we can simply toggle ctx->VertexProgram.PointSizeEnabled. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42187 Signed-off-by: Plamena Manolova <plamena.manolova@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>