9a95f5487f
Add new shader arguments in RADV for: - NGG culling settings - Viewport transform These will be used by NGG culling shaders. Additionally, some tweaks are made to some config registers in order to make culling shaders more efficient. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10525>
60 lines
2.1 KiB
C
60 lines
2.1 KiB
C
/*
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* Copyright © 2019 Valve Corporation.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "compiler/shader_enums.h"
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#include "util/list.h"
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#include "util/macros.h"
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#include "ac_shader_args.h"
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#include "amd_family.h"
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#include "radv_constants.h"
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struct radv_shader_args {
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struct ac_shader_args ac;
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struct radv_shader_info *shader_info;
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const struct radv_nir_compiler_options *options;
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struct ac_arg descriptor_sets[MAX_SETS];
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struct ac_arg ring_offsets;
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/* Streamout */
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struct ac_arg streamout_buffers;
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/* NGG GS */
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struct ac_arg ngg_gs_state;
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struct ac_arg ngg_culling_settings;
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struct ac_arg ngg_viewport_scale[2];
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struct ac_arg ngg_viewport_translate[2];
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bool is_gs_copy_shader;
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bool is_trap_handler_shader;
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};
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static inline struct radv_shader_args *
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radv_shader_args_from_ac(struct ac_shader_args *args)
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{
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return container_of(args, struct radv_shader_args, ac);
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}
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void radv_declare_shader_args(struct radv_shader_args *args, gl_shader_stage stage,
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bool has_previous_stage, gl_shader_stage previous_stage);
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