Files
mesa/src/broadcom
Iago Toral Quiroga 0fc38b358b v3dv: fix program id for binning shaders
We had a comment stating that we were using different program ids for render
and binning but this isn't true. We were only assigning ids to the render
stages and then we would create the binning stages and not assign a program id
to them at all, so they would remain with a program id of 0.

This change removes the comment and makes sure we assign the same program
id to the binning and render stages of the pipeline, which makes it a lot
easier to match render and binning shaders when debugging.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18630>
2022-09-16 10:11:06 +00:00
..
2017-07-25 14:44:52 -07:00