9823b970fb
there's a screen limit for vertex buffer offsets (???), so if a buffer is going to overflow that limit, just rebind it as a new tmp buffer and clamp the offset to 0 this also applies to buffer rebinds Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11836>