Files
mesa/src
Alyssa Rosenzweig 9645e46a53 agx: Fix tib access in internal shaders
The only case where tilebuffer access can be specially optimized is the
st_tile used in internal clear (or reload) shaders. However, other
shaders (like those used with u_blitter) may have nir->info.internal
set, so we can't key off that. Instead, add a special key for this
optimization to ensure correctness with other internal shaders.

Fixes flaky tests in dEQP-GLES2.functional.color_clear.*

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
..
2022-09-02 20:15:28 +00:00
2022-08-05 00:57:38 +00:00
2022-09-02 19:15:44 +00:00
2022-07-29 23:59:11 +00:00