9645e46a53
The only case where tilebuffer access can be specially optimized is the st_tile used in internal clear (or reload) shaders. However, other shaders (like those used with u_blitter) may have nir->info.internal set, so we can't key off that. Instead, add a special key for this optimization to ensure correctness with other internal shaders. Fixes flaky tests in dEQP-GLES2.functional.color_clear.* Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>