Files
mesa/src
Samuel Pitoiset 95232bf261 radv: remove radv_invariant_geom workarounds for DX games
DXVK (v1.8+, Feb 19, 2021) enabled invariant position with:
    "[d3d11] Enable d3d11.invariantPosition by default"
    (8de9dc93781b61a902a2dc15cc4192514a821237)

vkd3d-proton (v2.5+, Oct 18, 2021) enabled invariant position with:
    "vkd3d-shader: Add INVARIANT_POSITION quirk."
    (32c5abf4963e07b3d7cbf1c95a9249dce16473d7)

It's recommanded to use Proton 7 or newer to ensure DXVK/vkd3d-proton
contain the invariant position fixes. Otherwise this change might
introduce regressions with older Proton versions.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Martin Roukala <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17951>
2022-08-10 19:21:12 +00:00
..
2022-08-05 00:57:38 +00:00
2022-07-29 23:59:12 +00:00
2022-08-10 12:55:39 +00:00
2022-07-29 23:59:11 +00:00
2022-07-29 23:59:11 +00:00