Initialize dri_screendisplay_gpu variable in struct laoder_dri3_drawable. Also make dri_screen_display_gpu variable as input parameter to function loader_dri3_drawable_init() since dri_screen variable is initialized this way. This also helps to avoid duplicate initializing dri_screen_display_gpu in glx and egl code. Signed-off-by: Yogesh Mohanmarimuthu <yogesh.mohanmarimuthu@amd.com> Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13422>