236 lines
6.1 KiB
Makefile
236 lines
6.1 KiB
Makefile
# Mesa 3-D graphics library
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# Version: 7.0
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#
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# Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included
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# in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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# MinGW core makefile v1.4 for Mesa
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#
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# Copyright (C) 2002 - Daniel Borca
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# Email : dborca@users.sourceforge.net
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# Web : http://www.geocities.com/dborca
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# MinGW core-gl makefile updated for Mesa 7.0
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#
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# updated : by Heromyth, on 2007-7-21
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# Email : zxpmyth@yahoo.com.cn
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# Bugs : 1) All the default settings work fine. But the setting X86=1 can't work.
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# The others havn't been tested yet.
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# 2) The generated DLLs are *not* compatible with the ones built
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# with the other compilers like VC8, especially for GLUT.
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# 3) Although more tests are needed, it can be used individually!
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#
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# Available options:
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#
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# Environment variables:
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# CFLAGS
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#
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# GLIDE path to Glide3 SDK; used with FX.
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# default = $(TOP)/glide3
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# FX=1 build for 3dfx Glide3. Note that this disables
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# compilation of most WMesa code and requires fxMesa.
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# As a consequence, you'll need the Win32 Glide3
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# library to build any application.
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# default = no
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# ICD=1 build the installable client driver interface
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# (windows opengl driver interface)
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# default = no
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# X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow).
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# default = no
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#
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# Targets:
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# all: build GL
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# clean: remove object files
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#
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.PHONY: all clean
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.INTERMEDIATE: x86/gen_matypes.exe
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.SUFFIXES: .rc .res
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# Set this to the prefix of your build tools, i.e. mingw32-
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TOOLS_PREFIX = mingw32-
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ifeq ($(ICD),1)
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LIB_NAME = mesa32
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else
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LIB_NAME = opengl32
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endif
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DLL_EXT = .dll
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IMP_EXT = .a
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LIB_PRE = lib
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STRIP = -s
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AR = ar
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ARFLAGS = crus
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DLLTOOL = dlltool
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TOP = ../..
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GLIDE ?= $(TOP)/glide3
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LIBDIR = $(TOP)/lib
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GL_DLL = $(LIB_NAME)$(DLL_EXT)
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GL_IMP = $(LIB_PRE)$(LIB_NAME)$(IMP_EXT)
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MESA_LIB = libmesa.a
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CC = $(TOOLS_PREFIX)gcc
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LDLIBS = -lgdi32 -luser32 -liberty
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LDFLAGS = $(STRIP) -shared -fPIC -Wl,--kill-at
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CFLAGS += -DBUILD_GL32 -D_DLL -DMESA_MINWARN
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CFLAGS += -DNDEBUG -DUSE_EXTERNAL_DXTN_LIB=1
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ifeq ($(FX),1)
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CFLAGS += -I$(GLIDE)/include -DFX
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LDLIBS += -L$(GLIDE)/lib -lglide3x
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GL_DEF = drivers/windows/fx/fxopengl.def
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GL_RES = drivers/windows/fx/fx.rc
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else
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ifeq ($(ICD),1)
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CFLAGS += -DUSE_MGL_NAMESPACE
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GL_DEF = drivers/windows/icd/mesa.def
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else
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GL_DEF = $(LIB_NAME).def
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endif
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endif
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UNLINK = del $(subst /,\,$(1))
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ifneq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),)
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UNLINK = $(RM) $(1)
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endif
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ifneq ($(wildcard $(addsuffix /rm,$(subst :, ,$(PATH)))),)
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UNLINK = $(RM) $(1)
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endif
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include sources.mak
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CFLAGS += $(INCLUDE_DIRS)
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ifeq ($(X86),1)
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CFLAGS += -DUSE_X86_ASM
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CFLAGS += -DUSE_MMX_ASM
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CFLAGS += -DUSE_SSE_ASM
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CFLAGS += -DUSE_3DNOW_ASM
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X86_SOURCES += $(X86_API)
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else
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X86_SOURCES =
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endif
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ifeq ($(FX),1)
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DRIVER_SOURCES = \
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$(GLIDE_DRIVER_SOURCES) \
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drivers/windows/fx/fxwgl.c
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else
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ifeq ($(ICD),1)
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DRIVER_SOURCES = \
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drivers/windows/gdi/wmesa.c \
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drivers/windows/icd/icd.c
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else
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DRIVER_SOURCES = \
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drivers/windows/gdi/wmesa.c \
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drivers/windows/gdi/wgl.c
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endif
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endif
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SOURCES = $(MESA_SOURCES) $(GLAPI_SOURCES) $(X86_SOURCES) $(DRIVER_SOURCES)
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OBJECTS = $(addsuffix .o,$(basename $(SOURCES)))
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X86_OBJECTS = $(addsuffix .o,$(basename $(X86_SOURCES)))
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RESOURCE = $(GL_RES:.rc=.res)
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.c.o:
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$(CC) -o $@ $(CFLAGS) -c $<
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.s.o:
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$(CC) -o $@ $(CFLAGS) -x assembler-with-cpp -c $<
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.rc.res:
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windres -o $@ -Irc -Ocoff $<
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all: $(LIBDIR) $(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP)
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$(LIBDIR):
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mkdir -p $(LIBDIR)
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$(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP): $(OBJECTS) $(RESOURCE)
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$(CC) $(LDFLAGS) -o $(LIBDIR)/$(GL_DLL) $^ $(LDLIBS)
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$(DLLTOOL) --as=as --dllname $(LIB_NAME) --output-def $(LIBDIR)/$(GL_DEF) $^
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$(DLLTOOL) --as=as -k --dllname $(LIB_NAME) --output-lib $(LIBDIR)/$(GL_IMP) --def $(LIBDIR)/$(GL_DEF)
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$(X86_OBJECTS): x86/matypes.h
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x86/matypes.h: x86/gen_matypes.exe
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$(subst /,\,$< > $@)
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x86/gen_matypes.exe: x86/gen_matypes.c
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$(CC) -o $@ $(CFLAGS) -s $<
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# [dBorca]
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# glapi_x86.S needs some adjustments
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# in order to generate correct entrypoints
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# Trick: change the following condition to
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# be always false if you need C entrypoints
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# with USE_X86_ASM (useful for trace/debug)
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ifeq (1,1)
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x86/glapi_x86.o: x86/glapi_x86.S
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$(CC) -o $@ $(CFLAGS) -DSTDCALL_API -c $<
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else
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main/dispatch.o: main/dispatch.c
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$(CC) -o $@ $(CFLAGS) -UUSE_X86_ASM -c $<
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glapi/glapi.o: glapi/glapi.c
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$(CC) -o $@ $(CFLAGS) -UUSE_X86_ASM -c $<
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endif
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# [dBorca]
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# if we want codegen, we have to stdcall
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tnl/t_vtx_x86_gcc.o: tnl/t_vtx_x86_gcc.S
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$(CC) -o $@ $(CFLAGS) -DSTDCALL_API -c $<
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clean:
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-$(call UNLINK,glapi/*.o)
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-$(call UNLINK,main/*.o)
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-$(call UNLINK,math/*.o)
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-$(call UNLINK,vbo/*.o)
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-$(call UNLINK,shader/*.o)
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-$(call UNLINK,shader/slang/*.o)
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-$(call UNLINK,shader/grammar/*.o)
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-$(call UNLINK,sparc/*.o)
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-$(call UNLINK,ppc/*.o)
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-$(call UNLINK,swrast/*.o)
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-$(call UNLINK,swrast_setup/*.o)
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-$(call UNLINK,tnl/*.o)
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-$(call UNLINK,x86/*.o)
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-$(call UNLINK,x86/rtasm/*.o)
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-$(call UNLINK,x86-64/*.o)
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-$(call UNLINK,drivers/common/*.o)
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-$(call UNLINK,drivers/glide/*.o)
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-$(call UNLINK,drivers/windows/fx/*.o)
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-$(call UNLINK,drivers/windows/fx/*.res)
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-$(call UNLINK,drivers/windows/gdi/*.o)
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-$(call UNLINK,drivers/windows/icd/*.o)
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