NIR's bfm, like Intel/AMD's hardware instructions and GLSL IR's ir_binop_bfm takes <bits> as src0 and <offset> as src1. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
NIR's bfm, like Intel/AMD's hardware instructions and GLSL IR's ir_binop_bfm takes <bits> as src0 and <offset> as src1. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>