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Previously we didn't check if the glsl version supported overload resolution at link time only compile time. Note with this change we just use the has_implicit_int_to_uint_conversion bool as support for both is added under the same conditions. Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30752>