Files
mesa/src
Roland Scheidegger 90abdc1541 llvmpipe: allocate regular texture memory upfront
The deferred allocation doesn't really make much sense anymore, since we no
longer allocate swizzled/linear memory in chunks and not per level / slice
neither.
This means we could fail resource creation a bit more (could already fail in
theory anyway) but should not fail maps later (right now, callers can't deal
with neither really).

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-07-02 01:55:59 +02:00
..
2014-07-01 13:07:52 +10:00
2014-04-14 00:06:53 -07:00