8f72268fc9
The two rasterpos fails looks related to GLSL linking, the vertex shader is linked with the geometry shader which doesn't use any of it's outputs so they seem to get removed, which stops the rasterpos from working. Reviewed-by: Emma Anholt <emma@anholt.net> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12374>