8ec6cb06e3
Device memory scope is necessary because we need to ensure there is always a waitcnt_vscnt instruction in order to avoid a race condition between payload stores and their loads after mesh shaders launch. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19967>