146 lines
3.4 KiB
C++
146 lines
3.4 KiB
C++
/* os2_glx.c */
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#include <stdio.h>
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#include <string.h>
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#include <malloc.h>
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#include "gl/gl.h"
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#include "WarpGL.h"
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#include "GL/os2mesa.h"
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#define POKA 0
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/* global current HDC */
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XVisualInfo *wglDescribePixelFormat(int iPixelFormat);
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extern HDC XHDC;
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extern HWND XHWND;
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//extern HPS hpsCurrent;
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extern HAB hab; /* PM anchor block handle */
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GLXContext
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glXCreateContext(HPS hps, XVisualInfo * visinfo,
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GLXContext share, Bool direct)
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{
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/* KLUDGE: GLX really expects a display pointer to be passed
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in as the first parameter, but Win32 needs an HDC instead,
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so BE SURE that the global XHDC is set before calling this
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routine. */
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HGLRC context;
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context = wglCreateContext(XHDC,hps,hab);
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/* Since direct rendering is implicit, the direct flag is
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ignored. */
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return context;
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}
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int
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glXGetConfig(XVisualInfo * visual, int attrib, int *value)
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{
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if (!visual)
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return GLX_BAD_VISUAL;
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switch (attrib) {
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case GLX_USE_GL:
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if (visual->dwFlags & (PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW)) {
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/* XXX Brad's Matrix Millenium II has problems creating
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color index windows in 24-bit mode (lead to GDI crash)
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and 32-bit mode (lead to black window). The cColorBits
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filed of the PIXELFORMATDESCRIPTOR returned claims to
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have 24 and 32 bits respectively of color indices. 2^24
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and 2^32 are ridiculously huge writable colormaps.
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Assume that if we get back a color index
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PIXELFORMATDESCRIPTOR with 24 or more bits, the
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PIXELFORMATDESCRIPTOR doesn't really work and skip it.
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-mjk */
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if (visual->iPixelType == PFD_TYPE_COLORINDEX
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&& visual->cColorBits >= 24) {
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*value = 0;
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} else {
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*value = 1;
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}
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} else {
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*value = 0;
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}
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break;
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case GLX_BUFFER_SIZE:
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/* KLUDGE: if we're RGBA, return the number of bits/pixel,
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otherwise, return 8 (we guessed at 256 colors in CI
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mode). */
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if (visual->iPixelType == PFD_TYPE_RGBA)
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*value = visual->cColorBits;
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else
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*value = 8;
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break;
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case GLX_LEVEL:
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/* The bReserved flag of the pfd contains the
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overlay/underlay info. */
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*value = visual->bReserved;
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break;
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case GLX_RGBA:
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*value = visual->iPixelType == PFD_TYPE_RGBA;
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break;
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case GLX_DOUBLEBUFFER:
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*value = visual->dwFlags & PFD_DOUBLEBUFFER;
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break;
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case GLX_STEREO:
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*value = visual->dwFlags & PFD_STEREO;
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break;
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case GLX_AUX_BUFFERS:
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*value = visual->cAuxBuffers;
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break;
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case GLX_RED_SIZE:
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*value = visual->cRedBits;
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break;
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case GLX_GREEN_SIZE:
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*value = visual->cGreenBits;
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break;
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case GLX_BLUE_SIZE:
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*value = visual->cBlueBits;
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break;
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case GLX_ALPHA_SIZE:
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*value = visual->cAlphaBits;
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break;
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case GLX_DEPTH_SIZE:
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*value = visual->cDepthBits;
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break;
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case GLX_STENCIL_SIZE:
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*value = visual->cStencilBits;
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break;
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case GLX_ACCUM_RED_SIZE:
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*value = visual->cAccumRedBits;
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break;
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case GLX_ACCUM_GREEN_SIZE:
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*value = visual->cAccumGreenBits;
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break;
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case GLX_ACCUM_BLUE_SIZE:
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*value = visual->cAccumBlueBits;
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break;
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case GLX_ACCUM_ALPHA_SIZE:
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*value = visual->cAccumAlphaBits;
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break;
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#if POKA == 100
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#endif /* POKA == 100 */
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default:
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return GLX_BAD_ATTRIB;
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}
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return 0;
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}
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XVisualInfo * glXChooseVisual(int mode)
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{ int imode = 2;
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if(mode & GLUT_DOUBLE)
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imode = 1;
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return
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wglDescribePixelFormat(imode);
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}
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#if POKA
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#endif /* POKA */
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