8c4c4c3ee1
Pass float64.glsl into nir_lower_doubles() resolves the problem on ICL/TGL when the shader uses float64, but the device doesn't support that type. Signed-off-by: Mykhailo Skorokhodov <mykhailo.skorokhodov@globallogic.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18854>