8950efc006
For vertex shaders, it comes from the preamble. For geometry and tessellation shaders it comes straight from the root table. Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> Reviewed-by: Mary Guillemard <mary@mary.zone> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38404>