8926cfc9f7
The CI changes are because WARP fails really hard at gather, with crashes when doing it on a 1x1 or Nx1 texture, and incorrectly applying swizzling to the result vector instead of the actual texture accesses. Reviewed-by: Sil Vilerino <sivileri@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14161>