86f12e9377
Unfortunately Adreno A4xx hardware returns incorrect results with the GATHER4 opcodes. As a result, we have to lower to 4 individual texture calls (txl since we have to force lod to 0). We achieve this using offsets, including on cube maps which normally never have offsets. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Rob Clark <robdclark@gmail.com>