Files
mesa/src
Brian Paul 861fec163c i965: avoid shader translation on window resize
If the fragment shader doesn't use FRAG_ATTRIB_WPOS (gl_FragCoord) we
don't need to worry about the window size and origin in
brw_wm_populate_key().

This avoids re-generating the i965 shader code when a window is resized.

Issue spotted by Keith Whitwell.
2009-10-29 15:33:43 -06:00
..
2009-01-10 13:52:06 -05:00
2009-01-23 12:32:35 +00:00