8a86908e9a
It can be enabled with RADV_PERFTEST=gewave32. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
439 lines
11 KiB
C
439 lines
11 KiB
C
/*
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* Copyright © 2016 Red Hat.
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* Copyright © 2016 Bas Nieuwenhuizen
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*
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* based in part on anv driver which is:
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef RADV_SHADER_H
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#define RADV_SHADER_H
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#include "ac_binary.h"
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#include "amd_family.h"
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#include "radv_constants.h"
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#include "nir/nir.h"
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#include "vulkan/vulkan.h"
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struct radv_device;
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struct radv_shader_module {
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struct nir_shader *nir;
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unsigned char sha1[20];
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uint32_t size;
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char data[0];
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};
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enum {
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RADV_ALPHA_ADJUST_NONE = 0,
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RADV_ALPHA_ADJUST_SNORM = 1,
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RADV_ALPHA_ADJUST_SINT = 2,
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RADV_ALPHA_ADJUST_SSCALED = 3,
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};
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struct radv_vs_out_key {
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uint32_t as_es:1;
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uint32_t as_ls:1;
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uint32_t as_ngg:1;
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uint32_t export_prim_id:1;
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uint32_t export_layer_id:1;
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uint32_t export_clip_dists:1;
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};
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struct radv_vs_variant_key {
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struct radv_vs_out_key out;
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uint32_t instance_rate_inputs;
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uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
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uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
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uint32_t vertex_attribute_bindings[MAX_VERTEX_ATTRIBS];
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uint32_t vertex_attribute_offsets[MAX_VERTEX_ATTRIBS];
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uint32_t vertex_attribute_strides[MAX_VERTEX_ATTRIBS];
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/* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
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* so we may need to fix it up. */
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uint64_t alpha_adjust;
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/* For some formats the channels have to be shuffled. */
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uint32_t post_shuffle;
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};
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struct radv_tes_variant_key {
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struct radv_vs_out_key out;
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uint8_t num_patches;
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uint8_t tcs_num_outputs;
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};
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struct radv_tcs_variant_key {
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struct radv_vs_variant_key vs_key;
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unsigned primitive_mode;
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unsigned input_vertices;
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unsigned num_inputs;
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uint32_t tes_reads_tess_factors:1;
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};
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struct radv_fs_variant_key {
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uint32_t col_format;
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uint8_t log2_ps_iter_samples;
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uint8_t num_samples;
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uint32_t is_int8;
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uint32_t is_int10;
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};
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struct radv_shader_variant_key {
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union {
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struct radv_vs_variant_key vs;
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struct radv_fs_variant_key fs;
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struct radv_tes_variant_key tes;
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struct radv_tcs_variant_key tcs;
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/* A common prefix of the vs and tes keys. */
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struct radv_vs_out_key vs_common_out;
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};
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bool has_multiview_view_index;
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};
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struct radv_nir_compiler_options {
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struct radv_pipeline_layout *layout;
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struct radv_shader_variant_key key;
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bool unsafe_math;
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bool supports_spill;
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bool clamp_shadow_reference;
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bool dump_shader;
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bool dump_preoptir;
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bool record_llvm_ir;
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bool check_ir;
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enum radeon_family family;
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enum chip_class chip_class;
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uint32_t tess_offchip_block_dw_size;
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uint32_t address32_hi;
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uint8_t cs_wave_size;
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uint8_t ps_wave_size;
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uint8_t ge_wave_size;
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};
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enum radv_ud_index {
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AC_UD_SCRATCH_RING_OFFSETS = 0,
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AC_UD_PUSH_CONSTANTS = 1,
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AC_UD_INLINE_PUSH_CONSTANTS = 2,
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AC_UD_INDIRECT_DESCRIPTOR_SETS = 3,
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AC_UD_VIEW_INDEX = 4,
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AC_UD_STREAMOUT_BUFFERS = 5,
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AC_UD_SHADER_START = 6,
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AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
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AC_UD_VS_BASE_VERTEX_START_INSTANCE,
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AC_UD_VS_MAX_UD,
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AC_UD_PS_MAX_UD,
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AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
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AC_UD_CS_MAX_UD,
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AC_UD_GS_MAX_UD,
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AC_UD_TCS_MAX_UD,
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AC_UD_TES_MAX_UD,
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AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
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};
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struct radv_stream_output {
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uint8_t location;
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uint8_t buffer;
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uint16_t offset;
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uint8_t component_mask;
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uint8_t stream;
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};
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struct radv_streamout_info {
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uint16_t num_outputs;
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struct radv_stream_output outputs[MAX_SO_OUTPUTS];
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uint16_t strides[MAX_SO_BUFFERS];
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uint32_t enabled_stream_buffers_mask;
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};
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struct radv_shader_info {
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bool loads_push_constants;
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bool loads_dynamic_offsets;
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uint8_t min_push_constant_used;
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uint8_t max_push_constant_used;
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bool has_only_32bit_push_constants;
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bool has_indirect_push_constants;
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uint8_t num_inline_push_consts;
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uint8_t base_inline_push_consts;
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uint32_t desc_set_used_mask;
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bool needs_multiview_view_index;
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bool uses_invocation_id;
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bool uses_prim_id;
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struct {
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uint64_t ls_outputs_written;
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uint8_t input_usage_mask[VERT_ATTRIB_MAX];
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uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
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bool has_vertex_buffers; /* needs vertex buffers and base/start */
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bool needs_draw_id;
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bool needs_instance_id;
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} vs;
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struct {
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uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
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uint8_t num_stream_output_components[4];
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uint8_t output_streams[VARYING_SLOT_VAR31 + 1];
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uint8_t max_stream;
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} gs;
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struct {
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uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
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} tes;
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struct {
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bool force_persample;
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bool needs_sample_positions;
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bool writes_memory;
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bool writes_z;
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bool writes_stencil;
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bool writes_sample_mask;
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bool has_pcoord;
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bool prim_id_input;
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bool layer_input;
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uint8_t num_input_clips_culls;
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} ps;
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struct {
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bool uses_grid_size;
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bool uses_block_id[3];
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bool uses_thread_id[3];
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bool uses_local_invocation_idx;
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} cs;
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struct {
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uint64_t outputs_written;
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uint64_t patch_outputs_written;
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} tcs;
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struct radv_streamout_info so;
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};
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struct radv_userdata_info {
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int8_t sgpr_idx;
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uint8_t num_sgprs;
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};
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struct radv_userdata_locations {
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struct radv_userdata_info descriptor_sets[MAX_SETS];
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struct radv_userdata_info shader_data[AC_UD_MAX_UD];
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uint32_t descriptor_sets_enabled;
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};
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struct radv_vs_output_info {
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uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
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uint8_t clip_dist_mask;
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uint8_t cull_dist_mask;
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uint8_t param_exports;
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bool writes_pointsize;
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bool writes_layer;
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bool writes_viewport_index;
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bool export_prim_id;
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unsigned pos_exports;
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};
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struct radv_es_output_info {
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uint32_t esgs_itemsize;
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};
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struct radv_shader_variant_info {
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struct radv_userdata_locations user_sgprs_locs;
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struct radv_shader_info info;
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unsigned num_user_sgprs;
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unsigned num_input_sgprs;
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unsigned num_input_vgprs;
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unsigned private_mem_vgprs;
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bool need_indirect_descriptor_sets;
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bool is_ngg;
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struct {
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struct {
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struct radv_vs_output_info outinfo;
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struct radv_es_output_info es_info;
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bool as_es;
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bool as_ls;
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bool export_prim_id;
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} vs;
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struct {
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unsigned num_interp;
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uint32_t input_mask;
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uint32_t flat_shaded_mask;
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uint32_t float16_shaded_mask;
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bool can_discard;
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bool early_fragment_test;
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bool post_depth_coverage;
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} fs;
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struct {
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unsigned block_size[3];
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} cs;
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struct {
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unsigned vertices_in;
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unsigned vertices_out;
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unsigned output_prim;
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unsigned invocations;
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unsigned gsvs_vertex_size;
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unsigned max_gsvs_emit_size;
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unsigned es_type; /* GFX9: VS or TES */
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} gs;
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struct {
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unsigned tcs_vertices_out;
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uint32_t num_patches;
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uint32_t lds_size;
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} tcs;
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struct {
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struct radv_vs_output_info outinfo;
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struct radv_es_output_info es_info;
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bool as_es;
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unsigned primitive_mode;
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enum gl_tess_spacing spacing;
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bool ccw;
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bool point_mode;
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bool export_prim_id;
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} tes;
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};
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};
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enum radv_shader_binary_type {
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RADV_BINARY_TYPE_LEGACY,
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RADV_BINARY_TYPE_RTLD
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};
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struct radv_shader_binary {
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enum radv_shader_binary_type type;
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gl_shader_stage stage;
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bool is_gs_copy_shader;
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struct radv_shader_variant_info variant_info;
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/* Self-referential size so we avoid consistency issues. */
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uint32_t total_size;
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};
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struct radv_shader_binary_legacy {
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struct radv_shader_binary base;
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struct ac_shader_config config;
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unsigned code_size;
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unsigned llvm_ir_size;
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unsigned disasm_size;
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/* data has size of code_size + llvm_ir_size + disasm_size + 2, where
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* the +2 is for 0 of the ir strings. */
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uint8_t data[0];
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};
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struct radv_shader_binary_rtld {
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struct radv_shader_binary base;
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unsigned elf_size;
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unsigned llvm_ir_size;
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uint8_t data[0];
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};
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struct radv_shader_variant {
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uint32_t ref_count;
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struct radeon_winsys_bo *bo;
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uint64_t bo_offset;
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struct ac_shader_config config;
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uint32_t code_size;
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struct radv_shader_variant_info info;
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/* debug only */
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uint32_t *spirv;
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uint32_t spirv_size;
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struct nir_shader *nir;
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char *disasm_string;
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char *llvm_ir_string;
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struct list_head slab_list;
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};
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struct radv_shader_slab {
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struct list_head slabs;
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struct list_head shaders;
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struct radeon_winsys_bo *bo;
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uint64_t size;
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char *ptr;
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};
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void
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radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
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bool allow_copies);
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bool
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radv_nir_lower_ycbcr_textures(nir_shader *shader,
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const struct radv_pipeline_layout *layout);
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nir_shader *
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radv_shader_compile_to_nir(struct radv_device *device,
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struct radv_shader_module *module,
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const char *entrypoint_name,
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gl_shader_stage stage,
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const VkSpecializationInfo *spec_info,
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const VkPipelineCreateFlags flags,
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const struct radv_pipeline_layout *layout);
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void *
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radv_alloc_shader_memory(struct radv_device *device,
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struct radv_shader_variant *shader);
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void
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radv_destroy_shader_slabs(struct radv_device *device);
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struct radv_shader_variant *
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radv_shader_variant_create(struct radv_device *device,
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const struct radv_shader_binary *binary);
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struct radv_shader_variant *
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radv_shader_variant_compile(struct radv_device *device,
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struct radv_shader_module *module,
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struct nir_shader *const *shaders,
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int shader_count,
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struct radv_pipeline_layout *layout,
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const struct radv_shader_variant_key *key,
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struct radv_shader_binary **binary_out);
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struct radv_shader_variant *
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radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
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struct radv_shader_binary **binary_out,
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bool multiview);
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void
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radv_shader_variant_destroy(struct radv_device *device,
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struct radv_shader_variant *variant);
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const char *
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radv_get_shader_name(struct radv_shader_variant_info *info,
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gl_shader_stage stage);
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void
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radv_shader_dump_stats(struct radv_device *device,
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struct radv_shader_variant *variant,
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gl_shader_stage stage,
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FILE *file);
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bool
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radv_can_dump_shader(struct radv_device *device,
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struct radv_shader_module *module,
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bool is_gs_copy_shader);
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bool
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radv_can_dump_shader_stats(struct radv_device *device,
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struct radv_shader_module *module);
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unsigned
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shader_io_get_unique_index(gl_varying_slot slot);
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#endif
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