Files
mesa/src
Dave Airlie 83a05caaf2 gallivm: handle texture arrays in non-fragment shaders with lod.
We have to unwind the lod into the scalar path correctly.

Fixes a crash with renderdoc demo

Fixes: e168d148d7 ("gallivm/nir: handle non-uniform texture offsets")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10676>
2021-05-07 02:41:29 +00:00
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