82bfb4b41a
Setting the texture offset bits in the message header involves very specific hardware register descriptions. As such, I feel it's better suited for the lower level "generate" layer that has direct access to the weird register layouts, rather than at the fs_inst abstraction layer. This also parallels the approach I took in the VS backend. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>