Files
mesa/src
Roland Scheidegger 8257bb963f llvmpipe: always allocate whole miptrees not individual levels
This is preparation work for using mip level offsets + base_ptr for texture
sampling instead of per-mip pointers.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2012-11-12 21:02:59 +01:00
..
2012-08-14 10:54:39 -07:00
2012-08-31 10:58:15 -07:00