49a6bdde8e
Pointed out by GCC:
In function ‘load_text_file’,
inlined from ‘standalone_compile_shader’ at ../src/compiler/glsl/standalone.cpp:491:38,
inlined from ‘main’ at ../src/compiler/glsl/main.cpp:98:45:
../src/compiler/glsl/standalone.cpp:358:17: error: ‘free’ called on pointer ‘block_195’ with nonzero offset 48 [-Werror=free-nonheap-object]
358 | free(text);
| ^
In function ‘ralloc_size’,
inlined from ‘load_text_file’ at ../src/compiler/glsl/standalone.cpp:352:31,
inlined from ‘standalone_compile_shader’ at ../src/compiler/glsl/standalone.cpp:491:38,
inlined from ‘main’ at ../src/compiler/glsl/main.cpp:98:45:
../src/util/ralloc.c:117:18: note: returned from ‘malloc’
117 | void *block = malloc(align64(size + sizeof(ralloc_header),
| ^
Fixes: a9696e79fb ("main: Close memory leak of shader string from load_text_file.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21215>