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mesa/src/microsoft
Jesse Natalie 25c7181f1b microsoft/compiler: Better and simpler bitcast reduction
Using nir_gather_ssa_types works much better. There's 2 differences
compared to what I was doing before:
1. Multiple passes to allow data to propagate forward and backward
   through the whole shader.
2. Allowing a value to have indeterminate types due to having both
   int and float usages.

So this deletes some code and gets better results. Wish I'd known
this existed last week.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23062>
2023-05-19 22:19:38 +00:00
..
2023-05-12 16:01:40 -07:00