Files
mesa/src/glsl/main.cpp
T
Carl Worth f8987f9972 glcpp: Accept pointer to GL context rather than just the API version
As the preprocessor becomes more sophisticated and gains more optional
behavior, it's easiest to just pass the GL context pointer to it so that
it can examine any fields there that it needs to (such as API version,
or the state of any driconf options, etc.).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-11 13:55:41 -08:00

293 lines
7.9 KiB
C++

/*
* Copyright © 2008, 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <getopt.h>
/** @file main.cpp
*
* This file is the main() routine and scaffolding for producing
* builtin_compiler (which doesn't include builtins itself and is used
* to generate the profile information for builtin_function.cpp), and
* for glsl_compiler (which does include builtins and can be used to
* offline compile GLSL code and examine the resulting GLSL IR.
*/
#include "ast.h"
#include "glsl_parser_extras.h"
#include "ir_optimization.h"
#include "ir_print_visitor.h"
#include "program.h"
#include "loop_analysis.h"
#include "standalone_scaffolding.h"
static void
initialize_context(struct gl_context *ctx, gl_api api)
{
initialize_context_to_defaults(ctx, api);
/* The standalone compiler needs to claim support for almost
* everything in order to compile the built-in functions.
*/
ctx->Const.GLSLVersion = 140;
ctx->Extensions.ARB_ES3_compatibility = true;
ctx->Const.MaxClipPlanes = 8;
ctx->Const.MaxDrawBuffers = 2;
/* More than the 1.10 minimum to appease parser tests taken from
* apps that (hopefully) already checked the number of coords.
*/
ctx->Const.MaxTextureCoordUnits = 4;
ctx->Driver.NewShader = _mesa_new_shader;
}
/* Returned string will have 'ctx' as its ralloc owner. */
static char *
load_text_file(void *ctx, const char *file_name)
{
char *text = NULL;
size_t size;
size_t total_read = 0;
FILE *fp = fopen(file_name, "rb");
if (!fp) {
return NULL;
}
fseek(fp, 0L, SEEK_END);
size = ftell(fp);
fseek(fp, 0L, SEEK_SET);
text = (char *) ralloc_size(ctx, size + 1);
if (text != NULL) {
do {
size_t bytes = fread(text + total_read,
1, size - total_read, fp);
if (bytes < size - total_read) {
free(text);
text = NULL;
break;
}
if (bytes == 0) {
break;
}
total_read += bytes;
} while (total_read < size);
text[total_read] = '\0';
}
fclose(fp);
return text;
}
int glsl_es = 0;
int dump_ast = 0;
int dump_hir = 0;
int dump_lir = 0;
int do_link = 0;
const struct option compiler_opts[] = {
{ "glsl-es", 0, &glsl_es, 1 },
{ "dump-ast", 0, &dump_ast, 1 },
{ "dump-hir", 0, &dump_hir, 1 },
{ "dump-lir", 0, &dump_lir, 1 },
{ "link", 0, &do_link, 1 },
{ NULL, 0, NULL, 0 }
};
/**
* \brief Print proper usage and exit with failure.
*/
void
usage_fail(const char *name)
{
const char *header =
"usage: %s [options] <file.vert | file.geom | file.frag>\n"
"\n"
"Possible options are:\n";
printf(header, name, name);
for (const struct option *o = compiler_opts; o->name != 0; ++o) {
printf(" --%s\n", o->name);
}
exit(EXIT_FAILURE);
}
void
compile_shader(struct gl_context *ctx, struct gl_shader *shader)
{
struct _mesa_glsl_parse_state *state =
new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
const char *source = shader->Source;
state->error = glcpp_preprocess(state, &source, &state->info_log,
state->extensions, ctx) != 0;
if (!state->error) {
_mesa_glsl_lexer_ctor(state, source);
_mesa_glsl_parse(state);
_mesa_glsl_lexer_dtor(state);
}
if (dump_ast) {
foreach_list_const(n, &state->translation_unit) {
ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
}
printf("\n\n");
}
shader->ir = new(shader) exec_list;
if (!state->error && !state->translation_unit.is_empty())
_mesa_ast_to_hir(shader->ir, state);
/* Print out the unoptimized IR. */
if (!state->error && dump_hir) {
validate_ir_tree(shader->ir);
_mesa_print_ir(shader->ir, state);
}
/* Optimization passes */
if (!state->error && !shader->ir->is_empty()) {
bool progress;
do {
progress = do_common_optimization(shader->ir, false, false, 32);
} while (progress);
validate_ir_tree(shader->ir);
}
/* Print out the resulting IR */
if (!state->error && dump_lir) {
_mesa_print_ir(shader->ir, state);
}
shader->symbols = state->symbols;
shader->CompileStatus = !state->error;
shader->Version = state->language_version;
shader->IsES = state->es_shader;
memcpy(shader->builtins_to_link, state->builtins_to_link,
sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
shader->num_builtins_to_link = state->num_builtins_to_link;
if (shader->InfoLog)
ralloc_free(shader->InfoLog);
shader->InfoLog = state->info_log;
/* Retain any live IR, but trash the rest. */
reparent_ir(shader->ir, shader);
ralloc_free(state);
return;
}
int
main(int argc, char **argv)
{
int status = EXIT_SUCCESS;
struct gl_context local_ctx;
struct gl_context *ctx = &local_ctx;
int c;
int idx = 0;
while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1)
/* empty */ ;
if (argc <= optind)
usage_fail(argv[0]);
initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL_COMPAT);
struct gl_shader_program *whole_program;
whole_program = rzalloc (NULL, struct gl_shader_program);
assert(whole_program != NULL);
whole_program->InfoLog = ralloc_strdup(whole_program, "");
for (/* empty */; argc > optind; optind++) {
whole_program->Shaders =
reralloc(whole_program, whole_program->Shaders,
struct gl_shader *, whole_program->NumShaders + 1);
assert(whole_program->Shaders != NULL);
struct gl_shader *shader = rzalloc(whole_program, gl_shader);
whole_program->Shaders[whole_program->NumShaders] = shader;
whole_program->NumShaders++;
const unsigned len = strlen(argv[optind]);
if (len < 6)
usage_fail(argv[0]);
const char *const ext = & argv[optind][len - 5];
if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
shader->Type = GL_VERTEX_SHADER;
else if (strncmp(".geom", ext, 5) == 0)
shader->Type = GL_GEOMETRY_SHADER;
else if (strncmp(".frag", ext, 5) == 0)
shader->Type = GL_FRAGMENT_SHADER;
else
usage_fail(argv[0]);
shader->Source = load_text_file(whole_program, argv[optind]);
if (shader->Source == NULL) {
printf("File \"%s\" does not exist.\n", argv[optind]);
exit(EXIT_FAILURE);
}
compile_shader(ctx, shader);
if (!shader->CompileStatus) {
printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
status = EXIT_FAILURE;
break;
}
}
if ((status == EXIT_SUCCESS) && do_link) {
link_shaders(ctx, whole_program);
status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
if (strlen(whole_program->InfoLog) > 0)
printf("Info log for linking:\n%s\n", whole_program->InfoLog);
}
for (unsigned i = 0; i < MESA_SHADER_TYPES; i++)
ralloc_free(whole_program->_LinkedShaders[i]);
ralloc_free(whole_program);
_mesa_glsl_release_types();
_mesa_glsl_release_functions();
return status;
}