7c1c9e935e
Mesh and Task shaders can use workgroup memory, so generalize its handling in anv by moving it from anv_pipeline_compile_cs() to anv_pipeline_lower_nir(). Update Pipeline Statistics accordingly. Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11230>