9f099ca6e0
Writing depth/stencil when update/kill is set to force-early seems to trip out Valhall GPUs. Since depth/stencil writes are supposed to be ignored in that case anyway, drop them from shader. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com> Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31678>