Files
mesa/src/panfrost/util
Boris Brezillon 9f099ca6e0 pan/util: Discard depth/stencil writes when early fragment test is forced
Writing depth/stencil when update/kill is set to force-early seems to
trip out Valhall GPUs. Since depth/stencil writes are supposed to be
ignored in that case anyway, drop them from shader.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31678>
2024-10-16 13:20:56 +00:00
..
2022-12-24 02:22:57 +00:00
2022-12-24 02:22:57 +00:00
2022-12-24 02:22:57 +00:00
2022-12-24 02:22:57 +00:00