213c4c5f44
If compressed rendering is only used for the depth aspect of a depth/stencil image, stencil might also be compressed and it needs to be decompressed. This only happens for non-TC compatible images. As long as the driver needs to decompress the depth aspect, I don't think that decompressing the stencil aspect introduces extra cost. Fixes dEQP-VK.renderpass*late_fragment_tests*.d32_sfloat_s8_uint for chips that don't support TC-compat HTILE. Cc: 21.1 mesa-stable Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11263>