7994b6c893
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14000>
664 lines
19 KiB
C
664 lines
19 KiB
C
/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <stdio.h>
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#include "errors.h"
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#include "mtypes.h"
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#include "attrib.h"
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#include "enums.h"
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#include "formats.h"
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#include "hash.h"
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#include "macros.h"
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#include "debug.h"
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#include "get.h"
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#include "pixelstore.h"
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#include "readpix.h"
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#include "texobj.h"
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#include "api_exec_decl.h"
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#include "state_tracker/st_cb_texture.h"
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#include "state_tracker/st_cb_readpixels.h"
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static const char *
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tex_target_name(GLenum tgt)
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{
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static const struct {
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GLenum target;
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const char *name;
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} tex_targets[] = {
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{ GL_TEXTURE_1D, "GL_TEXTURE_1D" },
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{ GL_TEXTURE_2D, "GL_TEXTURE_2D" },
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{ GL_TEXTURE_3D, "GL_TEXTURE_3D" },
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{ GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
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{ GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
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{ GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
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{ GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" },
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{ GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" },
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{ GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" },
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{ GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" },
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{ GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" },
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{ GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" }
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};
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GLuint i;
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STATIC_ASSERT(ARRAY_SIZE(tex_targets) == NUM_TEXTURE_TARGETS);
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for (i = 0; i < ARRAY_SIZE(tex_targets); i++) {
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if (tex_targets[i].target == tgt)
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return tex_targets[i].name;
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}
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return "UNKNOWN TEX TARGET";
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}
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void
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_mesa_print_state( const char *msg, GLuint state )
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{
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_mesa_debug(NULL,
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"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
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msg,
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state,
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(state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
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(state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
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(state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
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(state & _NEW_COLOR) ? "ctx->Color, " : "",
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(state & _NEW_DEPTH) ? "ctx->Depth, " : "",
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(state & _NEW_FOG) ? "ctx->Fog, " : "",
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(state & _NEW_HINT) ? "ctx->Hint, " : "",
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(state & _NEW_LIGHT_CONSTANTS) ? "ctx->Light(Constants), " : "",
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(state & _NEW_LIGHT_STATE) ? "ctx->Light(State), " : "",
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(state & _NEW_LINE) ? "ctx->Line, " : "",
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(state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
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(state & _NEW_POINT) ? "ctx->Point, " : "",
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(state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
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(state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
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(state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
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(state & _NEW_STENCIL) ? "ctx->Stencil, " : "",
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(state & _NEW_TEXTURE_OBJECT) ? "ctx->Texture(Object), " : "",
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(state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
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(state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
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(state & _NEW_TEXTURE_STATE) ? "ctx->Texture(State), " : "",
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(state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
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(state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
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}
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/**
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* Print information about this Mesa version and build options.
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*/
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void _mesa_print_info( struct gl_context *ctx )
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{
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_mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
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(char *) _mesa_GetString(GL_VERSION));
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_mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
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(char *) _mesa_GetString(GL_RENDERER));
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_mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
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(char *) _mesa_GetString(GL_VENDOR));
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/* use ctx as GL_EXTENSIONS will not work on 3.0 or higher
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* core contexts.
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*/
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_mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", ctx->Extensions.String);
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#if defined(USE_X86_ASM)
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_mesa_debug(NULL, "Mesa x86-optimized: YES\n");
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#else
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_mesa_debug(NULL, "Mesa x86-optimized: NO\n");
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#endif
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#if defined(USE_SPARC_ASM)
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_mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
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#else
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_mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
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#endif
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}
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/**
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* Set verbose logging flags. When these flags are set, GL API calls
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* in the various categories will be printed to stderr.
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* \param str a comma-separated list of keywords
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*/
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static void
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set_verbose_flags(const char *str)
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{
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#ifndef NDEBUG
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struct option {
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const char *name;
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GLbitfield flag;
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};
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static const struct option opts[] = {
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{ "varray", VERBOSE_VARRAY },
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{ "tex", VERBOSE_TEXTURE },
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{ "mat", VERBOSE_MATERIAL },
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{ "pipe", VERBOSE_PIPELINE },
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{ "driver", VERBOSE_DRIVER },
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{ "state", VERBOSE_STATE },
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{ "api", VERBOSE_API },
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{ "list", VERBOSE_DISPLAY_LIST },
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{ "lighting", VERBOSE_LIGHTING },
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{ "disassem", VERBOSE_DISASSEM },
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{ "swap", VERBOSE_SWAPBUFFERS }
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};
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GLuint i;
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if (!str)
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return;
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MESA_VERBOSE = 0x0;
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for (i = 0; i < ARRAY_SIZE(opts); i++) {
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if (strstr(str, opts[i].name) || strcmp(str, "all") == 0)
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MESA_VERBOSE |= opts[i].flag;
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}
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#endif
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}
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/**
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* Set debugging flags. When these flags are set, Mesa will do additional
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* debug checks or actions.
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* \param str a comma-separated list of keywords
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*/
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static void
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set_debug_flags(const char *str)
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{
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#ifndef NDEBUG
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struct option {
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const char *name;
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GLbitfield flag;
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};
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static const struct option opts[] = {
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{ "silent", DEBUG_SILENT }, /* turn off debug messages */
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{ "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
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{ "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
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{ "incomplete_fbo", DEBUG_INCOMPLETE_FBO },
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{ "context", DEBUG_CONTEXT } /* force set GL_CONTEXT_FLAG_DEBUG_BIT flag */
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};
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GLuint i;
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if (!str)
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return;
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MESA_DEBUG_FLAGS = 0x0;
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for (i = 0; i < ARRAY_SIZE(opts); i++) {
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if (strstr(str, opts[i].name))
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MESA_DEBUG_FLAGS |= opts[i].flag;
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}
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#endif
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}
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/**
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* Initialize debugging variables from env vars.
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*/
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void
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_mesa_init_debug( struct gl_context *ctx )
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{
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set_debug_flags(getenv("MESA_DEBUG"));
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set_verbose_flags(getenv("MESA_VERBOSE"));
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}
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/*
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* Write ppm file
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*/
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static void
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write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
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int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
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{
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FILE *f = fopen( filename, "w" );
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if (f) {
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int x, y;
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const GLubyte *ptr = buffer;
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fprintf(f,"P6\n");
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fprintf(f,"# ppm-file created by osdemo.c\n");
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fprintf(f,"%i %i\n", width,height);
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fprintf(f,"255\n");
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fclose(f);
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f = fopen( filename, "ab" ); /* reopen in binary append mode */
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if (!f) {
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fprintf(stderr, "Error while reopening %s in write_ppm()\n",
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filename);
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return;
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}
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for (y=0; y < height; y++) {
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for (x = 0; x < width; x++) {
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int yy = invert ? (height - 1 - y) : y;
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int i = (yy * width + x) * comps;
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fputc(ptr[i+rcomp], f); /* write red */
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fputc(ptr[i+gcomp], f); /* write green */
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fputc(ptr[i+bcomp], f); /* write blue */
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}
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}
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fclose(f);
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}
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else {
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fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
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}
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}
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/**
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* Write a texture image to a ppm file.
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* \param face cube face in [0,5]
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* \param level mipmap level
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*/
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static void
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write_texture_image(struct gl_texture_object *texObj,
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GLuint face, GLuint level)
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{
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struct gl_texture_image *img = texObj->Image[face][level];
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if (img) {
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GET_CURRENT_CONTEXT(ctx);
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struct gl_pixelstore_attrib store;
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GLubyte *buffer;
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char s[100];
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buffer = malloc(img->Width * img->Height
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* img->Depth * 4);
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store = ctx->Pack; /* save */
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ctx->Pack = ctx->DefaultPacking;
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st_GetTexSubImage(ctx,
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0, 0, 0, img->Width, img->Height, img->Depth,
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GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
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/* make filename */
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snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
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printf(" Writing image level %u to %s\n", level, s);
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write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
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ctx->Pack = store; /* restore */
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free(buffer);
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}
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}
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/**
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* Write renderbuffer image to a ppm file.
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*/
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void
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_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb)
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{
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GET_CURRENT_CONTEXT(ctx);
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GLubyte *buffer;
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char s[100];
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GLenum format, type;
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if (rb->_BaseFormat == GL_RGB ||
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rb->_BaseFormat == GL_RGBA) {
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format = GL_RGBA;
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type = GL_UNSIGNED_BYTE;
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}
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else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
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format = GL_DEPTH_STENCIL;
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type = GL_UNSIGNED_INT_24_8;
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}
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else {
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_mesa_debug(NULL,
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"Unsupported BaseFormat 0x%x in "
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"_mesa_write_renderbuffer_image()\n",
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rb->_BaseFormat);
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return;
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}
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buffer = malloc(rb->Width * rb->Height * 4);
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st_ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
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format, type, &ctx->DefaultPacking, buffer);
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/* make filename */
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snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
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snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name);
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printf(" Writing renderbuffer image to %s\n", s);
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_mesa_debug(NULL, " Writing renderbuffer image to %s\n", s);
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write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
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free(buffer);
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}
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/** How many texture images (mipmap levels, faces) to write to files */
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#define WRITE_NONE 0
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#define WRITE_ONE 1
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#define WRITE_ALL 2
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static GLuint WriteImages;
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static void
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dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
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{
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const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
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GLboolean written = GL_FALSE;
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GLuint i, j;
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printf("Texture %u\n", texObj->Name);
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printf(" Target %s\n", tex_target_name(texObj->Target));
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for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
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for (j = 0; j < numFaces; j++) {
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struct gl_texture_image *texImg = texObj->Image[j][i];
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if (texImg) {
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printf(" Face %u level %u: %d x %d x %d, format %s\n",
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j, i,
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texImg->Width, texImg->Height, texImg->Depth,
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_mesa_get_format_name(texImg->TexFormat));
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if (writeImages == WRITE_ALL ||
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(writeImages == WRITE_ONE && !written)) {
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write_texture_image(texObj, j, i);
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written = GL_TRUE;
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}
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}
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}
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}
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}
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/**
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* Dump a single texture.
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*/
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void
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_mesa_dump_texture(GLuint texture, GLuint writeImages)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
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if (texObj) {
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dump_texture(texObj, writeImages);
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}
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}
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static void
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dump_texture_cb(void *data, UNUSED void *userData)
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{
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struct gl_texture_object *texObj = (struct gl_texture_object *) data;
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dump_texture(texObj, WriteImages);
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}
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/**
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* Print basic info about all texture objext to stdout.
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* If dumpImages is true, write PPM of level[0] image to a file.
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*/
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void
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_mesa_dump_textures(GLuint writeImages)
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{
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GET_CURRENT_CONTEXT(ctx);
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WriteImages = writeImages;
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_mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
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}
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static void
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dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
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{
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printf("Renderbuffer %u: %u x %u IntFormat = %s\n",
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rb->Name, rb->Width, rb->Height,
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_mesa_enum_to_string(rb->InternalFormat));
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if (writeImage) {
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_mesa_write_renderbuffer_image(rb);
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}
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}
|
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|
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static void
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dump_renderbuffer_cb(void *data, UNUSED void *userData)
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{
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const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
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dump_renderbuffer(rb, WriteImages);
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}
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|
|
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/**
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* Print basic info about all renderbuffers to stdout.
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* If dumpImages is true, write PPM of level[0] image to a file.
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*/
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void
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_mesa_dump_renderbuffers(GLboolean writeImages)
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{
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GET_CURRENT_CONTEXT(ctx);
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WriteImages = writeImages;
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_mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
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}
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void
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_mesa_dump_color_buffer(const char *filename)
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{
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GET_CURRENT_CONTEXT(ctx);
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const GLuint w = ctx->DrawBuffer->Width;
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const GLuint h = ctx->DrawBuffer->Height;
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GLubyte *buf;
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buf = malloc(w * h * 4);
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_mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
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_mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
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_mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
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_mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
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printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
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(void *) ctx->ReadBuffer->_ColorReadBuffer,
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ctx->ReadBuffer->ColorReadBuffer,
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(void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
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ctx->DrawBuffer->ColorDrawBuffer[0]);
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printf("Writing %d x %d color buffer to %s\n", w, h, filename);
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write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
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_mesa_PopClientAttrib();
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free(buf);
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}
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void
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_mesa_dump_depth_buffer(const char *filename)
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{
|
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GET_CURRENT_CONTEXT(ctx);
|
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const GLuint w = ctx->DrawBuffer->Width;
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const GLuint h = ctx->DrawBuffer->Height;
|
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GLuint *buf;
|
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GLubyte *buf2;
|
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GLuint i;
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|
|
|
buf = malloc(w * h * 4); /* 4 bpp */
|
|
buf2 = malloc(w * h * 3); /* 3 bpp */
|
|
|
|
_mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
|
|
_mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
_mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
|
|
|
|
_mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
|
|
|
|
/* spread 24 bits of Z across R, G, B */
|
|
for (i = 0; i < w * h; i++) {
|
|
buf2[i*3+0] = (buf[i] >> 24) & 0xff;
|
|
buf2[i*3+1] = (buf[i] >> 16) & 0xff;
|
|
buf2[i*3+2] = (buf[i] >> 8) & 0xff;
|
|
}
|
|
|
|
printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
|
|
write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
|
|
|
|
_mesa_PopClientAttrib();
|
|
|
|
free(buf);
|
|
free(buf2);
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_dump_stencil_buffer(const char *filename)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
const GLuint w = ctx->DrawBuffer->Width;
|
|
const GLuint h = ctx->DrawBuffer->Height;
|
|
GLubyte *buf;
|
|
GLubyte *buf2;
|
|
GLuint i;
|
|
|
|
buf = malloc(w * h); /* 1 bpp */
|
|
buf2 = malloc(w * h * 3); /* 3 bpp */
|
|
|
|
_mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
|
|
_mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
_mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
|
|
|
|
_mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
|
|
|
|
for (i = 0; i < w * h; i++) {
|
|
buf2[i*3+0] = buf[i];
|
|
buf2[i*3+1] = (buf[i] & 127) * 2;
|
|
buf2[i*3+2] = (buf[i] - 128) * 2;
|
|
}
|
|
|
|
printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
|
|
write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
|
|
|
|
_mesa_PopClientAttrib();
|
|
|
|
free(buf);
|
|
free(buf2);
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
|
|
GLenum format, GLenum type)
|
|
{
|
|
GLboolean invert = GL_TRUE;
|
|
|
|
if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
|
|
write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
|
|
}
|
|
else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
|
|
write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
|
|
}
|
|
else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
|
|
write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
|
|
}
|
|
else if (format == GL_RED && type == GL_UNSIGNED_BYTE) {
|
|
write_ppm(filename, image, w, h, 1, 0, 0, 0, invert);
|
|
}
|
|
else if (format == GL_RGBA && type == GL_FLOAT) {
|
|
/* convert floats to ubyte */
|
|
GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte));
|
|
const GLfloat *f = (const GLfloat *) image;
|
|
GLuint i;
|
|
for (i = 0; i < w * h * 4; i++) {
|
|
UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
|
|
}
|
|
write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert);
|
|
free(buf);
|
|
}
|
|
else if (format == GL_RED && type == GL_FLOAT) {
|
|
/* convert floats to ubyte */
|
|
GLubyte *buf = malloc(w * h * sizeof(GLubyte));
|
|
const GLfloat *f = (const GLfloat *) image;
|
|
GLuint i;
|
|
for (i = 0; i < w * h; i++) {
|
|
UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
|
|
}
|
|
write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert);
|
|
free(buf);
|
|
}
|
|
else {
|
|
_mesa_problem(NULL,
|
|
"Unsupported format 0x%x / type 0x%x in _mesa_dump_image()",
|
|
format, type);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Quick and dirty function to "print" a texture to stdout.
|
|
*/
|
|
void
|
|
_mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
|
|
{
|
|
const GLint slice = 0;
|
|
GLint srcRowStride;
|
|
GLuint i, j, c;
|
|
GLubyte *data;
|
|
|
|
st_MapTextureImage(ctx, img, slice,
|
|
0, 0, img->Width, img->Height, GL_MAP_READ_BIT,
|
|
&data, &srcRowStride);
|
|
|
|
if (!data) {
|
|
printf("No texture data\n");
|
|
}
|
|
else {
|
|
/* XXX add more formats or make into a new format utility function */
|
|
switch (img->TexFormat) {
|
|
case MESA_FORMAT_A_UNORM8:
|
|
case MESA_FORMAT_L_UNORM8:
|
|
case MESA_FORMAT_I_UNORM8:
|
|
c = 1;
|
|
break;
|
|
case MESA_FORMAT_LA_UNORM8:
|
|
c = 2;
|
|
break;
|
|
case MESA_FORMAT_BGR_UNORM8:
|
|
case MESA_FORMAT_RGB_UNORM8:
|
|
c = 3;
|
|
break;
|
|
case MESA_FORMAT_A8B8G8R8_UNORM:
|
|
case MESA_FORMAT_B8G8R8A8_UNORM:
|
|
c = 4;
|
|
break;
|
|
default:
|
|
_mesa_problem(NULL, "error in PrintTexture\n");
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < img->Height; i++) {
|
|
for (j = 0; j < img->Width; j++) {
|
|
if (c==1)
|
|
printf("%02x ", data[0]);
|
|
else if (c==2)
|
|
printf("%02x%02x ", data[0], data[1]);
|
|
else if (c==3)
|
|
printf("%02x%02x%02x ", data[0], data[1], data[2]);
|
|
else if (c==4)
|
|
printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
|
|
data += (srcRowStride - img->Width) * c;
|
|
}
|
|
/* XXX use img->ImageStride here */
|
|
printf("\n");
|
|
|
|
}
|
|
}
|
|
|
|
st_UnmapTextureImage(ctx, img, slice);
|
|
}
|