Files
mesa/src/compiler
Rhys Perry 79801b9d7d nir/algebraic: optimize contradictory iand operands
Some of these were found in a few GTAV, Rise of the Tomb Raider and
Shadow of the Tomb Raider shaders.

Results from vkpipeline-db run with ACO:
Totals from affected shaders:
SGPRS: 376 -> 376 (0.00 %)
VGPRS: 220 -> 220 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 13492 -> 11560 (-14.32 %) bytes
LDS: 6 -> 6 (0.00 %) blocks
Max Waves: 69 -> 69 (0.00 %)
Wait states: 0 -> 0 (0.00 %)

v2: use False instead of 0

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reveiewed-by: Alyssa Rosenzweig alyssa.rosenzweig@collabora.com
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-07-19 16:33:01 +00:00
..
2017-07-21 08:47:56 +03:00
2018-07-09 23:02:33 -07:00
2018-07-09 23:02:33 -07:00
2018-08-10 15:15:09 -07:00
2018-03-30 14:33:03 -06:00
2018-03-27 08:36:37 -04:00