77c0230006
What would be missing for position_t to work in vs programmable shaders when VS_WINDOW_SPACE_POSITION is unavailable is to apply the inverse viewport transformation similarly to what is done for ff vs. Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Signed-off-by: Axel Davy <davyaxel0@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22644>