774b787d6b
The idea of the original order was that you'd dead code eliminate accesses to push constants. But I've never seen a case of that (nor has shader-db), while we frequently see sparse accesses of large constant arrays that would overflow into pull constants. Cuts pull constant use on csgo, serious sam, planeshift, and the cave: total instructions in shared programs: 1695103 -> 1688795 (-0.37%) instructions in affected programs: 92024 -> 85716 (-6.85%) GAINED: 339 LOST: 0 Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>