72354b0e9d
These are required for ray-tracing. There are many cases where the ray-tracing hardware may decide to execute some but not all of our shaders. In these cases, it needs a shader to execute at the end which will pop the stack back to the shader which called traceRay(). Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>