This moves to the new split out header files, should mean less recompiling for unrelated changes. Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14437>
589 lines
18 KiB
C++
589 lines
18 KiB
C++
/*
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* Copyright © 2012 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <gtest/gtest.h>
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#include "util/compiler.h"
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#include "main/shader_types.h"
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#include "main/macros.h"
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#include "util/ralloc.h"
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#include "string_to_uint_map.h"
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#include "uniform_initializer_utils.h"
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namespace linker {
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extern void
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set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
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const char *name, const glsl_type *type,
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ir_constant *val, unsigned int boolean_true);
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}
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class set_uniform_initializer : public ::testing::Test {
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public:
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virtual void SetUp();
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virtual void TearDown();
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/**
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* Index of the uniform to be tested.
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*
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* All of the \c set_uniform_initializer tests create several slots for
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* unifroms. All but one of the slots is fake. This field holds the index
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* of the slot for the uniform being tested.
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*/
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unsigned actual_index;
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/**
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* Name of the uniform to be tested.
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*/
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const char *name;
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/**
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* Shader program used in the test.
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*/
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struct gl_shader_program *prog;
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/**
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* Ralloc memory context used for all temporary allocations.
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*/
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void *mem_ctx;
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};
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void
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set_uniform_initializer::SetUp()
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{
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glsl_type_singleton_init_or_ref();
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this->mem_ctx = ralloc_context(NULL);
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this->prog = rzalloc(NULL, struct gl_shader_program);
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this->prog->data = rzalloc(this->prog, struct gl_shader_program_data);
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/* Set default values used by the test cases.
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*/
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this->actual_index = 1;
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this->name = "i";
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}
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void
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set_uniform_initializer::TearDown()
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{
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ralloc_free(this->mem_ctx);
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this->mem_ctx = NULL;
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if (this->prog->UniformHash)
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string_to_uint_map_dtor(this->prog->UniformHash);
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ralloc_free(this->prog);
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this->prog = NULL;
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glsl_type_singleton_decref();
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}
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/**
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* Create some uniform storage for a program.
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*
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* \param prog Program to get some storage
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* \param num_storage Total number of storage slots
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* \param index_to_set Storage slot that will actually get a value
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* \param name Name for the actual storage slot
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* \param type Type for the elements of the actual storage slot
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* \param array_size Size for the array of the actual storage slot. This
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* should be zero for non-arrays.
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*/
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static unsigned
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establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage,
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unsigned index_to_set, const char *name,
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const glsl_type *type, unsigned array_size)
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{
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const unsigned elements = MAX2(1, array_size);
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const unsigned data_components = elements * type->components();
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const unsigned total_components = MAX2(17, (data_components
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+ type->components()));
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const unsigned red_zone_components = total_components - data_components;
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prog->UniformHash = new string_to_uint_map;
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prog->data->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage,
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num_storage);
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prog->data->NumUniformStorage = num_storage;
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prog->data->UniformStorage[index_to_set].name.string = (char *) name;
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prog->data->UniformStorage[index_to_set].type = type;
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prog->data->UniformStorage[index_to_set].array_elements = array_size;
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for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
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prog->data->UniformStorage[index_to_set].opaque[sh].index = ~0;
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prog->data->UniformStorage[index_to_set].opaque[sh].active = false;
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}
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prog->data->UniformStorage[index_to_set].num_driver_storage = 0;
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prog->data->UniformStorage[index_to_set].driver_storage = NULL;
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prog->data->UniformStorage[index_to_set].storage =
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rzalloc_array(prog, union gl_constant_value, total_components);
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fill_storage_array_with_sentinels(prog->data->UniformStorage[index_to_set].storage,
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data_components,
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red_zone_components);
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prog->UniformHash->put(index_to_set,
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prog->data->UniformStorage[index_to_set].name.string);
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for (unsigned i = 0; i < num_storage; i++) {
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if (i == index_to_set)
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continue;
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prog->data->UniformStorage[i].name.string = (char *) "invalid slot";
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prog->data->UniformStorage[i].type = glsl_type::void_type;
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prog->data->UniformStorage[i].array_elements = 0;
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for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
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prog->data->UniformStorage[i].opaque[sh].index = ~0;
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prog->data->UniformStorage[i].opaque[sh].active = false;
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}
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prog->data->UniformStorage[i].num_driver_storage = 0;
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prog->data->UniformStorage[i].driver_storage = NULL;
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prog->data->UniformStorage[i].storage = NULL;
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}
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return red_zone_components;
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}
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static void
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non_array_test(void *mem_ctx, struct gl_shader_program *prog,
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unsigned actual_index, const char *name,
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enum glsl_base_type base_type,
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unsigned columns, unsigned rows)
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{
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const glsl_type *const type =
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glsl_type::get_instance(base_type, rows, columns);
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unsigned red_zone_components =
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establish_uniform_storage(prog, 3, actual_index, name, type, 0);
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ir_constant *val;
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generate_data(mem_ctx, base_type, columns, rows, val);
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linker::set_uniform_initializer(mem_ctx, prog, name, type, val, 0xF00F);
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verify_data(prog->data->UniformStorage[actual_index].storage, 0, val,
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red_zone_components, 0xF00F);
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}
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TEST_F(set_uniform_initializer, int_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1);
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}
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TEST_F(set_uniform_initializer, ivec2_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2);
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}
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TEST_F(set_uniform_initializer, ivec3_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3);
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}
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TEST_F(set_uniform_initializer, ivec4_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4);
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}
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TEST_F(set_uniform_initializer, uint_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 1);
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}
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TEST_F(set_uniform_initializer, uvec2_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 2);
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}
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TEST_F(set_uniform_initializer, uvec3_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 3);
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}
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TEST_F(set_uniform_initializer, uvec4_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 4);
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}
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TEST_F(set_uniform_initializer, bool_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 1);
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}
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TEST_F(set_uniform_initializer, bvec2_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 2);
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}
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TEST_F(set_uniform_initializer, bvec3_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 3);
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}
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TEST_F(set_uniform_initializer, bvec4_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 4);
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}
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TEST_F(set_uniform_initializer, float_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2);
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}
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TEST_F(set_uniform_initializer, vec2_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2);
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}
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TEST_F(set_uniform_initializer, vec3_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3);
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}
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TEST_F(set_uniform_initializer, vec4_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4);
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}
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TEST_F(set_uniform_initializer, mat2x2_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2);
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}
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TEST_F(set_uniform_initializer, mat2x3_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3);
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}
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TEST_F(set_uniform_initializer, mat2x4_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4);
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}
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TEST_F(set_uniform_initializer, mat3x2_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2);
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}
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TEST_F(set_uniform_initializer, mat3x3_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3);
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}
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TEST_F(set_uniform_initializer, mat3x4_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4);
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}
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TEST_F(set_uniform_initializer, mat4x2_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 2);
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}
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TEST_F(set_uniform_initializer, mat4x3_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 3);
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}
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TEST_F(set_uniform_initializer, mat4x4_uniform)
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{
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non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 4);
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}
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static void
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array_test(void *mem_ctx, struct gl_shader_program *prog,
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unsigned actual_index, const char *name,
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enum glsl_base_type base_type,
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unsigned columns, unsigned rows, unsigned array_size,
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unsigned excess_data_size)
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{
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const glsl_type *const element_type =
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glsl_type::get_instance(base_type, rows, columns);
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const unsigned red_zone_components =
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establish_uniform_storage(prog, 3, actual_index, name, element_type,
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array_size);
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/* The constant value generated may have more array elements than the
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* uniform that it initializes. In the real compiler and linker this can
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* happen when a uniform array is compacted because some of the tail
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* elements are not used. In this case, the type of the uniform will be
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* modified, but the initializer will not.
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*/
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ir_constant *val;
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generate_array_data(mem_ctx, base_type, columns, rows,
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array_size + excess_data_size, val);
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linker::set_uniform_initializer(mem_ctx, prog, name, element_type, val,
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0xF00F);
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verify_data(prog->data->UniformStorage[actual_index].storage, array_size,
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val, red_zone_components, 0xF00F);
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}
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TEST_F(set_uniform_initializer, int_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1, 4, 0);
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}
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TEST_F(set_uniform_initializer, ivec2_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2, 4, 0);
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}
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TEST_F(set_uniform_initializer, ivec3_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3, 4, 0);
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}
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TEST_F(set_uniform_initializer, ivec4_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4, 4, 0);
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}
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TEST_F(set_uniform_initializer, uint_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 1, 4, 0);
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}
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TEST_F(set_uniform_initializer, uvec2_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 2, 4, 0);
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}
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TEST_F(set_uniform_initializer, uvec3_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 3, 4, 0);
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}
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TEST_F(set_uniform_initializer, uvec4_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 4, 4, 0);
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}
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TEST_F(set_uniform_initializer, bool_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 1, 4, 0);
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}
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TEST_F(set_uniform_initializer, bvec2_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 2, 4, 0);
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}
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TEST_F(set_uniform_initializer, bvec3_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 3, 4, 0);
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}
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TEST_F(set_uniform_initializer, bvec4_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 4, 4, 0);
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}
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TEST_F(set_uniform_initializer, float_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 1, 4, 0);
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}
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TEST_F(set_uniform_initializer, vec2_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2, 4, 0);
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}
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TEST_F(set_uniform_initializer, vec3_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3, 4, 0);
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}
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TEST_F(set_uniform_initializer, vec4_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4, 4, 0);
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}
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TEST_F(set_uniform_initializer, mat2x2_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2, 4, 0);
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}
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TEST_F(set_uniform_initializer, mat2x3_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3, 4, 0);
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}
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TEST_F(set_uniform_initializer, mat2x4_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4, 4, 0);
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}
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TEST_F(set_uniform_initializer, mat3x2_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2, 4, 0);
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}
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TEST_F(set_uniform_initializer, mat3x3_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3, 4, 0);
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}
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TEST_F(set_uniform_initializer, mat3x4_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4, 4, 0);
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}
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TEST_F(set_uniform_initializer, mat4x2_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 2, 4, 0);
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}
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TEST_F(set_uniform_initializer, mat4x3_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 3, 4, 0);
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}
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TEST_F(set_uniform_initializer, mat4x4_array_uniform)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 4, 4, 0);
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}
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TEST_F(set_uniform_initializer, int_array_uniform_excess_initializer)
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{
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1, 4, 5);
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}
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TEST_F(set_uniform_initializer, ivec2_array_uniform_excess_initializer)
|
|
{
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|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, ivec3_array_uniform_excess_initializer)
|
|
{
|
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array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, ivec4_array_uniform_excess_initializer)
|
|
{
|
|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, uint_array_uniform_excess_initializer)
|
|
{
|
|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 1, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, uvec2_array_uniform_excess_initializer)
|
|
{
|
|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 2, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, uvec3_array_uniform_excess_initializer)
|
|
{
|
|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 3, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, uvec4_array_uniform_excess_initializer)
|
|
{
|
|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 4, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, bool_array_uniform_excess_initializer)
|
|
{
|
|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 1, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, bvec2_array_uniform_excess_initializer)
|
|
{
|
|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 2, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, bvec3_array_uniform_excess_initializer)
|
|
{
|
|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 3, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, bvec4_array_uniform_excess_initializer)
|
|
{
|
|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 4, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, float_array_uniform_excess_initializer)
|
|
{
|
|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 1, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, vec2_array_uniform_excess_initializer)
|
|
{
|
|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, vec3_array_uniform_excess_initializer)
|
|
{
|
|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, vec4_array_uniform_excess_initializer)
|
|
{
|
|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, mat2x2_array_uniform_excess_initializer)
|
|
{
|
|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, mat2x3_array_uniform_excess_initializer)
|
|
{
|
|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, mat2x4_array_uniform_excess_initializer)
|
|
{
|
|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, mat3x2_array_uniform_excess_initializer)
|
|
{
|
|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, mat3x3_array_uniform_excess_initializer)
|
|
{
|
|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, mat3x4_array_uniform_excess_initializer)
|
|
{
|
|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, mat4x2_array_uniform_excess_initializer)
|
|
{
|
|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 2, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, mat4x3_array_uniform_excess_initializer)
|
|
{
|
|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 3, 4, 5);
|
|
}
|
|
|
|
TEST_F(set_uniform_initializer, mat4x4_array_uniform_excess_initializer)
|
|
{
|
|
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 4, 4, 5);
|
|
}
|