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A significant portion of the time spent in nir_opt_cse for the Dolphin ubershaders was in resizing the set. When resizing a hash table, we know in advance that each new element to be inserted will be different from every other element, so we don't have to compare them, and there will be no tombstone elements, so we don't have to worry about caching the first-seen tombstone. We add a specialized add function which skips these steps entirely, speeding up resizing. Compile-time results from my shader-db database: Difference at 95.0% confidence -2.29143 +/- 0.845534 -0.529475% +/- 0.194767% (Student's t, pooled s = 1.08807) Reviewed-by: Eric Anholt <eric@anholt.net> Acked-by: Jason Ekstrand <jason@jlekstrand.net>