Files
mesa/src
Brian Paul 6f915b10d5 i965: fix cube map lock-up / corruption
If we're using anything but GL_NEAREST sampling of a cube map, we need to
use the BRW_TEXCOORDMODE_CUBE texcoord wrap mode.  Before this, the GPU
would either lock up or subsequent texture filtering would be corrupted.
2009-03-09 11:49:57 -06:00
..
2009-01-10 13:52:06 -05:00
2009-02-26 18:29:48 -07:00
2009-01-23 12:32:35 +00:00