Files
mesa/src/intel/vulkan/anv_nir.h
T
Lionel Landwerlin 18f234a8a2 anv: avoid looking at the pipeline to flush push descriptors
We do this at the cost of recomputing some values that where available
on the pipeline at vkCmdBindPipeline() time.

We can look at the shaders on graphics/compute which will work nicely
with the runtime.

The runtime doesn't have support for ray tracing pipelines so we keep
using them.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36512>
2025-08-01 11:35:07 +00:00

162 lines
7.1 KiB
C

/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef ANV_NIR_H
#define ANV_NIR_H
#include "nir/nir.h"
#include "anv_private.h"
#ifdef __cplusplus
extern "C" {
#endif
struct vk_pipeline_robustness_state;
#define anv_drv_const_offset(field) \
(offsetof(struct anv_push_constants, field))
#define anv_drv_const_size(field) \
(sizeof(((struct anv_push_constants *)0)->field))
#define anv_load_driver_uniform(b, components, field) \
nir_load_push_constant(b, components, \
anv_drv_const_size(field) * 8, \
nir_imm_int(b, 0), \
.base = anv_drv_const_offset(field), \
.range = components * anv_drv_const_size(field))
/* Use load_uniform for indexed values since load_push_constant requires that
* the offset source is dynamically uniform in the subgroup which we cannot
* guarantee.
*/
#define anv_load_driver_uniform_indexed(b, components, field, idx) \
nir_load_uniform(b, components, \
anv_drv_const_size(field[0]) * 8, \
nir_imul_imm(b, idx, \
anv_drv_const_size(field[0])), \
.base = anv_drv_const_offset(field), \
.range = anv_drv_const_size(field))
/* This map is represent a mapping where the key is the NIR
* nir_intrinsic_resource_intel::block index. It allows mapping bindless UBOs
* accesses to descriptor entry.
*
* This map only temporary lives between the anv_nir_apply_pipeline_layout()
* and anv_nir_compute_push_layout() passes.
*/
struct anv_pipeline_push_map {
uint32_t block_count;
struct anv_pipeline_binding *block_to_descriptor;
};
enum brw_robustness_flags
anv_get_robust_flags(const struct vk_pipeline_robustness_state *rstate);
bool anv_check_for_primitive_replication(struct anv_device *device,
VkShaderStageFlags stages,
nir_shader **shaders,
uint32_t view_mask);
bool anv_nir_lower_multiview(nir_shader *shader, uint32_t view_mask,
bool use_primitive_replication);
bool anv_nir_lower_ycbcr_textures(nir_shader *shader,
const struct anv_pipeline_sets_layout *layout);
static inline nir_address_format
anv_nir_ssbo_addr_format(const struct anv_physical_device *pdevice,
enum brw_robustness_flags robust_flags)
{
if (robust_flags & BRW_ROBUSTNESS_SSBO)
return nir_address_format_64bit_bounded_global;
else
return nir_address_format_64bit_global_32bit_offset;
}
static inline nir_address_format
anv_nir_ubo_addr_format(const struct anv_physical_device *pdevice,
enum brw_robustness_flags robust_flags)
{
if (robust_flags & BRW_ROBUSTNESS_UBO)
return nir_address_format_64bit_bounded_global;
else
return nir_address_format_64bit_global_32bit_offset;
}
bool anv_nir_lower_ubo_loads(nir_shader *shader);
bool anv_nir_apply_pipeline_layout(nir_shader *shader,
const struct anv_physical_device *pdevice,
enum brw_robustness_flags robust_flags,
struct anv_descriptor_set_layout * const *set_layouts,
uint32_t set_count,
const uint32_t *dynamic_offset_start,
struct anv_pipeline_bind_map *map,
struct anv_pipeline_push_map *push_map,
void *push_map_mem_ctx);
bool anv_nir_compute_push_layout(nir_shader *nir,
const struct anv_physical_device *pdevice,
enum brw_robustness_flags robust_flags,
bool fragment_dynamic,
bool mesh_dynamic,
struct brw_stage_prog_data *prog_data,
struct anv_pipeline_bind_map *map,
const struct anv_pipeline_push_map *push_map,
void *mem_ctx);
void anv_nir_validate_push_layout(const struct anv_physical_device *pdevice,
struct brw_stage_prog_data *prog_data,
struct anv_pipeline_bind_map *map);
bool anv_nir_update_resource_intel_block(nir_shader *shader);
bool anv_nir_lower_resource_intel(nir_shader *shader,
const struct anv_physical_device *device,
enum anv_descriptor_set_layout_type desc_type);
bool anv_nir_add_base_work_group_id(nir_shader *shader);
uint32_t anv_nir_compute_used_push_descriptors(nir_shader *shader,
struct anv_descriptor_set_layout * const *set_layouts,
uint32_t set_count);
uint8_t anv_nir_loads_push_desc_buffer(nir_shader *nir,
struct anv_descriptor_set_layout * const *set_layouts,
uint32_t set_count,
const struct anv_pipeline_bind_map *bind_map);
uint32_t anv_nir_push_desc_ubo_fully_promoted(nir_shader *nir,
struct anv_descriptor_set_layout * const *set_layouts,
uint32_t set_count,
const struct anv_pipeline_bind_map *bind_map);
void anv_apply_per_prim_attr_wa(struct nir_shader *ms_nir,
struct nir_shader *fs_nir,
struct anv_device *device);
#ifdef __cplusplus
}
#endif
#endif /* ANV_NIR_H */