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mesa/src/broadcom
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Daivik Bhatia b8864ef03b v3d: use Texture Data Formats enum in Texture Shader State struct
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36858>
2025-09-26 07:35:15 +00:00
..
ci
broadcom/ci: unlock CI-Tron jobs for arm32
2025-09-19 11:23:53 +00:00
cle
v3d: use Texture Data Formats enum in Texture Shader State struct
2025-09-26 07:35:15 +00:00
clif
build: avoid redefining unreachable() which is standard in C23
2025-07-31 17:49:42 +00:00
common
all: rename gl_shader_stage to mesa_shader_stage
2025-08-06 10:28:40 +08:00
compiler
all: rename gl_shader_stage_name to mesa_shader_stage_name
2025-08-06 10:28:41 +08:00
drm-shim
v3d/drm-shim: add support for multisync
2025-08-04 08:06:36 +02:00
ds
broadcom: Add perfetto data source
2024-12-13 12:29:11 +00:00
perfcntrs
broadcom: Add perfcount library
2024-12-02 14:13:24 +00:00
qpu
build: avoid redefining unreachable() which is standard in C23
2025-07-31 17:49:42 +00:00
simulator
build: avoid redefining unreachable() which is standard in C23
2025-07-31 17:49:42 +00:00
vulkan
v3dv: Fix stencil clear values for only stencil clears
2025-09-08 17:57:33 +00:00
.editorconfig
…
meson.build
broadcom: Add perfetto data source
2024-12-13 12:29:11 +00:00
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