Files
mesa/src/glut/fbdev/internal.h
T
Sean D'Epagnier 10cbd089ae the following improvements to linux-fbdev:
1. updated makefiles to build libOSMesa as well as libGL

these are improvements to fbdev-glut
1. mouse cursor will timeout and be invisible if not being used
2. do not restore colormaps to truecolor targets, this causes problems at
   exit on my g450
3. fixed a crash when cleaning up from failure by munmaping what had not
   yet been mmaped
4. Resize event handling is improved, the resize function is not invoked
   from a signal handler now.
5. The main loop can detect if it is running very fast (greater than 2khz)
6. keyboard up and special up events are generated from stdin input mode
   and if it is also not redrawing, it sleeps
7. corrections in escape sequences for function keys for stdin input
2006-11-30 03:25:28 +00:00

178 lines
4.4 KiB
C

/*
* Mesa 3-D graphics library
* Version: 6.5
* Copyright (C) 1995-2006 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* Library for glut using mesa fbdev driver
*
* Written by Sean D'Epagnier (c) 2006
*/
#include <sys/time.h>
#include <linux/fb.h>
#include <GL/glfbdev.h>
#define MULTIHEAD /* enable multihead hacks,
it allows the program to continue drawing
without reading input when a second fbdev
has keyboard focus it can cause
screen corruption that requires C-l to fix */
#define HAVE_GPM
#define MAX_VSYNC 200
/* this causes these symbols to not be exported */
#pragma GCC visibility push(hidden)
/* --------- fbdev ------------ */
extern int Redisplay;
extern int Visible;
extern int VisibleSwitch;
extern int Active;
extern int VisiblePoll;
extern int Swapping, VTSwitch;
void TestVisible(void);
int ParseFBModes(int, int, int, int, int, int);
void SetVideoMode(void);
void CreateBuffer(void);
void CreateVisual(void);
extern int FrameBufferFD;
extern unsigned char *FrameBuffer;
extern unsigned char *BackBuffer;
extern int DisplayMode;
extern char exiterror[256];
extern struct fb_fix_screeninfo FixedInfo;
extern struct fb_var_screeninfo VarInfo;
extern GLFBDevContextPtr Context;
extern GLFBDevBufferPtr Buffer;
extern GLFBDevVisualPtr Visual;
/* --- colormap --- */
#define REVERSECMAPSIZELOG 3
#define REVERSECMAPSIZE (1<<REVERSECMAPSIZELOG)
extern unsigned short RedColorMap[256],
GreenColorMap[256],
BlueColorMap[256];
extern unsigned char ReverseColorMap[REVERSECMAPSIZE]
[REVERSECMAPSIZE]
[REVERSECMAPSIZE];
void LoadColorMap(void);
void RestoreColorMap(void);
/* --- mouse --- */
extern int MouseX, MouseY;
extern int CurrentCursor;
extern int MouseVisible;
extern int LastMouseTime;
extern int NumMouseButtons;
void InitializeCursor(void);
void EraseCursor(void);
void DrawCursor(void);
void SwapCursor(void);
/* --- menus --- */
struct GlutMenu {
int NumItems;
int x, y;
int width;
int selected;
struct {
int value;
int submenu;
char *name;
} *Items;
void (*func)(int);
};
extern struct GlutMenu *Menus;
extern int ActiveMenu;
extern int CurrentMenu;
void InitializeMenus(void);
void FreeMenus(void);
void DrawMenus(void);
int TryMenu(int, int);
void OpenMenu(void);
void CloseMenu(void);
/* --- state --- */
extern int AccumSize, DepthSize, StencilSize, NumSamples;
extern struct timeval StartTime;
extern int KeyboardModifiers;
/* --- input --- */
#ifdef HAVE_GPM
extern int GpmMouse;
#endif
extern int CurrentVT;
extern int ConsoleFD;
extern double MouseSpeed;
extern int KeyRepeatMode;
void InitializeVT(int);
void RestoreVT(void);
void CloseMouse(void);
void InitializeMouse(void);
void ReceiveInput(void);
/* --- callback --- */
extern void (*DisplayFunc)(void);
extern void (*ReshapeFunc)(int width, int height);
extern void (*KeyboardFunc)(unsigned char key, int x, int y);
extern void (*KeyboardUpFunc)(unsigned char key, int x, int y);
extern void (*MouseFunc)(int key, int state, int x, int y);
extern void (*MotionFunc)(int x, int y);
extern void (*PassiveMotionFunc)(int x, int y);
extern void (*VisibilityFunc)(int state);
extern void (*SpecialFunc)(int key, int x, int y);
extern void (*SpecialUpFunc)(int key, int x, int y);
extern void (*IdleFunc)(void);
extern void (*MenuStatusFunc)(int state, int x, int y);
extern void (*MenuStateFunc)(int state);
/* --- timers --- */
struct GlutTimer {
int time;
void (*func)(int);
int value;
struct GlutTimer *next;
};
extern struct GlutTimer *GlutTimers;
/* ------- Game Mode -------- */
extern int GameMode;
#pragma GCC visibility pop